Handbook of Mobile Computing Principles
This text aims to cover, comprehensively, development of applications for mobile environments. The book covers issues of user interface involving voice and text user interfaces; connectivity to the network including wireless technologies; architectural issues such as mobile agent platforms, peer-to-peer systems, and N-Tier client-server mobile architectures; synchronization and replication; in-depth discussion of advanced XML related issues such as RDF; requirements gathering process; and others. Most importantly, this text does this by extending today's proven tools and methodologies, particularly UML and methodologies built around UML. Examples are given using J2ME, Windows CE, WAP, Symbian, and other mobile platforms, as well as other platforms and tools such as IKV++ Grasshopper, Object Domain's UML tool, and others.